![]() In the following sections, i break down multiple aspects and approaches in the level design of portal, which follow learning design principles for facilitating transfer of knowledge. Portal’s approach to level design is a great example of facilitating transfer of learning in a playful environment. This allows portal to effortlessly train players without any explicit instructions. The introduction of elements and abilities is managed through well designed puzzles, which manage to educate and challenge the players simultaneously. ![]() Starting from the controlled test chambers in the earlier levels to the extravagantly open spaces in the later scenarios, Portal 2 levels manage to pose challenging levels without overwhelming the players. Portal 2 has several well designed elements, but the level design stands apart in a class of its own.
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